The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and the dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven. The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight. This is a D&D 5E game good for new and experienced players. This game gives the option to accomplish your goals without resorting to violence... but only if you're clever (and only if you want to). We'll be starting at level 1, I'll be using the lost things hook where all characters have lost something the last time the Carnival was on this plain (these things can be anything from abilities to items to parts of your personality) so please feel free to bring ideas as to what you lost. I look forward to our fun adventures!
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