RuneQuest’s influences are Bronze Age cultures where the relationship between mortals and the gods is much stronger. In Glorantha, the deeds and actions of the gods are history, and are very much active forces in shaping the day-to-day lives of all living things.
Adventurers are a product of their cultures and their clans, with compelling family histories, complete with all that entails. They begin play knowing not only who they are, who their family is, what clan they belong to, but with personal history that gives them experience and momentum going forward.
Players create adventurers and customize them as desired using a skill-based experience that rewards your character mechanically for the choices they make in game. All adventurers use magic, including powerful Rune spells that channel the very power of the gods.
Combat in RuneQuest is lethal. Shields shatter when hit hard enough, limbs can be disabled, and even the weakest of opponents get off a lucky shot that can take out an experienced foe.
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