Fallout: Winter of Atom P2

Game Summary
Fallout: Winter of Atom P2

Fallout: Winter of Atom P2

Fallout: Winter of Atom

As winter approaches and the temperature drops the Commonwealth is getting weird, well weirder than normal.

A rogue sect of the Church of the Children of Atom and their dangerous, charismatic leader, the “Son of Atom”, have appeared; the Institute is up to its usual weird dealings; the Brotherhood of Steel hangs likes a sword over the whole area. Add in a traveling circus of Ghouls, an Art community and a bunch of "nuns" with the Sisters of the Forge then its likely to be a long winter. Will the Commonwealth even get to see spring?

Fallout itself is a post apocalptic game, set 200 (ish) years after nuclear war, but in an alternate world where COMMUNISTS ARE BAD, AMERICA IS GOOD and stuck in a 1950's feel. Computers never got small, but Nuclear power was popular. The resulting universe is thus a retro-futuristic one, where the technology has evolved enough to produce laser weapons, manipulate genes and create nearly-autonomous artificial intelligence, but all within the confines of 1950s' technology such as the widespread use of atomic power and vacuum tubes, as well as having the integrated circuitry of the digital age.

Using https://www.modiphius.net/pages/fallout-the-roleplaying-gameModiphius' popular 2D20 system, I hope to run a long campaign set in the Fallout 4 world. It may seem familiar but there are plenty of changes. You can play any character and type, though I will be altering the Brotherhood slightly (you will play a more independent faction, whilst the main Brotherhood will still be around). We are starting at Level 1. I have added an extra skill and a few extra Perks for my campaign as well.

All players welcome including new players.

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