These adventures will see you battle the elements as well as the monsters inhabiting the frostbitten lands of Icewind Dale, as you seek to free Ten-Towns from the Frostmaiden's grip which keeps it in a near constant icy night, and cuts it off from the outside world.
Will you succeed in ending the curse threatening the edge of civilisation, or will the evil in the North end your journey like so many before you?
Maybe it will be your own dark secrets that will drag you down?
Starting Level 1
Standard 5E Rules
No character limitations, but if you're running anything particularly weird let me know, especially if its something we can incorporate it into the game!
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