D&D 5e – Curse of Strahd (Ongoing: New player friendly)

Game Summary
D&D 5e – Curse of Strahd (Ongoing: New player friendly)

D&D 5e – Curse of Strahd (Ongoing: New player friendly)

Curse of Strahd is a classic DnD campaign of gothic horror; monsters, ghosts, plots to uncover, mysteries to solve, a web of interconnected stories and rivaling ambitions.


A figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness.

Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power and of madness. His once handsome face is contorted by a tragedy darker than the night itself.

Rumbling thunder pounds the castle spires. The wind's howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd's face forms a twisted smile as his dark plan unfolds. 

He knew they were coming, and he knows why they have come, all according to his plan. He, the master of Ravenloft, will attend to them. Another lightning flash rips through the darkness, its

thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind or perhaps a lone wolf fills the midnight air. 

The master of Ravenloft is having guests for dinner. And you are invited....


This campaign will be aimed at those who might not have played D&D 5e before, are returning after a long while, or want to see how the RPHaven works and were a bit nervous about jumping into a game.  Initially we’ll be going slow so that you can all get up-to-speed building and playing your characters and learning the basics of the rules (spoiler, no one remembers all the rules all the time). 


As a DM I try to reward inventive or interesting play in game, we’re building a story together that should be interesting to everyone round the table. There’s a variety of things to do in an RPG and some of the most memorable moments can come outside of combat, so that’s worth while thinking about when creating a character. If you’ve never made a character in D&D 5e before or want someone to look it over, we’ll allow time to do this on the first session too. A big tip that helps me is to think about how you could describe your character without naming their class or abilities, are they happy, curious, cautious or headstrong. Give them some flaws, like being afraid of heights or distrusting anyone who dresses too fancy. 


If you want your character to have a link to the land we’ll be playing in, I've put together this quick guide on some of the types of people who are in that land and the sorts of character backgrounds they could have CoS Character and Race background ideas


I’d like to discourage player vs player conflict, Barovia is harsh land, you’ll need to stick together to survive, it’s a team game after all! It’s always worth thinking about why your character is working with the other players characters and why should the other characters keep working with them too.

This started as a Level1 campaign back in the pre-covid times and ran remotely for a while, the current character level is Level 7 and the current party composition is a Dusk Elf Paladin, Human Cleric, Halfling Warlock & Human Monk. There is a vague journal of some key characters places, items etc which they have encountered along the campaign here: Story So Far (abridged) however this is NOT required reading at all.


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