D&D 5E: Carpalia and the Madness of the Infinite Mother (Part 2)

Game Summary
D&D 5E: Carpalia and the Madness of the Infinite Mother (Part 2)

D&D 5E: Carpalia and the Madness of the Infinite Mother (Part 2)

The story so far: A shipwreck and a terrible blood curse bestowed by a legendary vampire pirate queen. The discovery of a mysterious cult linked to the disappearance of children. Chaos erupting in the great city of Carpalia after an unexpected attack on the Grand Arcanium district. Monster hunting to pay back a debt to a notorious gang. What next? That's where you come in.

The the great arcane city of Carpalia — the city built on the hand of a long-dead god — and beyond the borders to the continent of Ganmeridia. Will you venture into the Veinbreaker Mines seeking arcane blood crystals? Fight against criminal empires or work with them? Are you able to discover the truth about the Living Library? Do you seek the ancient treasure within the mists of the lost city? Or perhaps, if you are foolish enough, you dare to traverse the Whispering Wastes towards the city-sized skull that curses the land?

This is a fleshed out fully homebrew world (with a wiki!). Choices matter. The game will involve deadly combat, meaningful roleplay, and plenty of ways to affect the world you wander. There are abundant cults to cross, ancient mysteries to unravel, great beasts to slay…And most importantly, your own story to build.
• The world, setting, quests, and possible plotlines are all homebrew, using D&D 5e rules a few extras from MDMN, Grimoire, etc.
• This is new player friendly!
• Meaningful roleplay, difficult combat, fiendish puzzles, and a world where your choices matter.
• There are some optional homebrew races, backgrounds, and story hooks.
• This is your story — tell me your characters backstory and such, and I can weave them in.
• The dangers of the world will challenge you, and wilderness survival outside of the cities can be tough!
• Players will start at level 5 or 6.
• Races and subclasses are allowed from:
— Basic Rules, Player's Handbook, Dungeon Master's Guide, Monsters of the Multiverse, Xanathar's Guide to Everything, Tasha's Cauldron of Everything, Fizban's Treasury of Dragons, Elemental Evil Player's Companion, and Van Richten's Guide to Ravenloft.
Banned races, spells, feats, and subclasses:
—Spells: Silvery Barbs, Conjure Woodland Beings
—Subclasses: Wild Magic Barbarian, Wild Magic Sorcerer, Circle of the Moon Druid, Artificer (Artificer allowed if lore reasons make sense)
—Feats: Lucky
—Races: Centaurs, Fairies, Gith, Harengon, Kobolds
Multiclassing is allowed

Content Warnings :
Abuse (physical, mental, emotional, verbal)
Abuse, kidnapping, murder, sacrifice, violence, phobias.

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